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Speed
These workouts can boost fitness, speed, endurance and correct
weaknesses - and are fun to do
Walt Reynolds explains how you can improve your level of fitness.
How can you improve your fitness, including your speed, speed
endurance, leg power, and work capacity, while at the same time having fun and
introducing variety into your regular routine? The answer is to rely on
"run-play" workouts. Run-play is a variation of conventional Fartlek or
"speed-play" training and involves a mixture of running, bounding, and
sprinting exercises that are combined with mobility and agility drills to form
a sequenced training session of high energy activity.
Run-play workouts can be altered to suit the needs of different
athletes, and specific weaknesses in an athlete's fitness (in speed, stamina,
or leg power, for example) can be corrected by accenting various portions of
the overall run-play format. Individuals who need more speed can emphasize the
speed training units, while those who lack stamina can focus on speed
endurance, and so on.
Run-play workouts can be especially helpful during the general
preparation or base building phases of training. However, periodic use of the
run-play format can give you much needed variation in your training during the
pre-competitive and competitive phases of training. All run-play activities,
including warm ups, running, sprinting, bounding, and various drills, should be
performed on a soft, resilient surface away from the track and roads, so the
best site for run-play training is an outdoor trail, a park, or a level, grassy
field.
Run-play training can be carried out by individuals or
groups; with groups, run-play can be incorporated into a game of "follow the
leader" which increases camaraderie and helps build team unity (especially when
used with young athletes). Coaches can easily add new activities to the
run-play format to keep the programme interesting and fun. Run-play sessions
are typically scheduled near the end of a training week (on Saturday, for
example) and are followed by a day of rest or light training to allow for
complete recovery and the re-stocking of energy stores.
The actual number of exercises, drills, and activities in
run-play training is virtually limitless, but the basic pattern of training
units (for mobility, power, speed, and endurance) is organised in a way that
emphasizes the specific characteristics of an athlete's particular event.
For example, in the case of runners:
- a sprinter is looking for greater leg power,
acceleration, and maximal speed
- a middle distance competitor is primarily trying to
improve basic speed and speed endurance
- a distance runner is hoping for better speed endurance
and aerobic endurance
The actual composition of a speed play workout is different
for each type of athlete. Here are the basic training units, which are the
"building blocks" of run-play workouts.
The Warm Up
The warm up starts slowly and progresses in speed and
intensity over a 20 to 25 minute period. Begin your warm up with a combination
of walking, marching (walking with an exaggerated knee lift), and slow jogging
for a total of about 150 to 200 metres. Then progress into 50 to 100 metre
segments of trotting (fast jogging), skipping, "grapevine stepping", backward
jogging, side shuffles, and small jump bounding (from foot to foot) over the
course of about 800 to 1000 metres. Between each exercise, jog slowly for a
little while, and try to perform the activities in multiple directions
(backwards, and sideways right and left, in addition to straight ahead) in
order to add variety, fun, and increased difficulty to the warm up. This
initial portion of the warm up serves to raise your body temperature,
increasing the blood flow to your working muscles. It engages your nervous
system, muscles, and joints in low level agility activities that prepare you
well for your actual training. Your warm up period continues with dynamic
mobility exercises, which increase the range of motion in the major joints of
your body. Arm swings, neck movements, trunk and shoulder motions, hip circles
and twists, leg swings, and ankle bounces should be performed for about 10 to
15 repetitions each, following one after the other with minimal
interruption.
The warm up concludes with running activities that are specific to
your preferred sport and prepare you completely for the training activities,
which form the main portion of your workout. Warm up for sprinters, basketball
players: Complete two repetitions ("reps") of 60 to 80 metre strides at about
75% of your maximum speed, with a 60 to 80 metre, walk back recovery. To work
out what is 75% of your maximum speed, put your various running paces on a
scale of 1 to 10, with 10 being your absolute maximum speed. Then try to run
the repetition sat a speed which would correspond with about 7.5 on this scale.
Follow the two strides with two 40 to 50 metre accelerations where you increase
your speed from 50% to 90% of maximum over the course of 40 to 50 metres. Use a
slow walk back to the starting point, while keeping your legs loose and relaxed
("shake them out" if necessary) for recovery. Warm up for middle distance
runners and soccer players: Carry out two repetitions of 120 to 150 metre light
runs at about 65% of maximum speed, with a 120 to 150 metre jog back recovery.
Follow the light runs with two 80 to 100 metre strides at 75% of maximum speed.
Each stride is followed by a walk back recovery. Warm up for distance runners:
Run two repetitions of 150 to 200 metre light runs at 60% of maximum speed,
with a 150 to 200 metre, jog back recovery. These are followed by four 100 to
120 metre strides at 75% of maximum speed. Follow each stride with a walk back
recovery.
After completing the warm up, move directly into the training
exercises described below. Follow the order outlined for your specific event.
Leg Power Improvement
Leg power exercises include horizontal bounding and hopping.
Bounding and hopping are basic forms of plyometric training, which can enhance
your leg power and running speed by increasing the "reactive" capabilities of
your legs. As your legs become more "spring like," you'll get more energy out
of each stride, and your stride lengths will naturally increase. The bounding
sequences in your run play workout can include the following:
- Sprint events, basketball: Use four to six sets of 10
bounds, alternating from your left foot to your right, back to the left, and so
on. Each foot contact with the ground counts as one bound (each foot strikes
the ground five times to make 10 bounds). A walk back to your starting line
follows each set of 10 bounds. After the bounds have been completed, perform
four to six sets of eight to 10 hops on your left leg, again with walk back
recoveries. This pattern is then repeated with your right leg. Try to make the
bounds as long and as fast as possible.
- Middle distance events, soccer: Perform three to five
sets of the bounds and hops as described above, with' walk back recoveries
between sets.
- Distance events: Complete two to four sets of the bounds
and hops described above, with walk back recoveries. Don't worry too much about
the distance covered with each bound or hop; instead just focus on keeping up a
good rate of movement.
Speed Development
Run-play training helps develop foot speed by emphasising
exercises, which focus on improving sprint form while running at less than
maximal velocities. The increased speed, which is developed then, provides the
foundation for more specific speed training, which is carried out during the
pre-competitive and competitive phases of the training year. Run-play speed
training is applied to the sprint and middle distance events as follows:
- Sprint events: Complete four to six repetitions of form
accelerations. These accelerations begin slowly with a jog and build up
smoothly and quickly to 90% of maximum speed over a 30 to 50 metre distance.
Then maintain this speed for an additional 20 to 30 metres. The focus during
these form accelerations should be on a powerful knee and arm drive, an upright
posture with a stable trunk, and strong but quick ground contacts with each
foot strike. Include a slow walk back to your starting point with "leg shaking"
if necessary to keep your leg muscles loose during each recovery period. Three
to four repetitions of form sprints follow form accelerations. These sprints
are carried out at an intensity of 85 to 90% of maximum speed over a 60 to 80
metre distance. Each rep is followed by slow walking back to the start line and
leg shaking for recovery. Form accelerations and form sprints teach you the
"feeling" of acceleration and fast running. High speed running is a skill that
must be practiced and refined through many repetitions of sprinting exercises.
Form accelerations and sprints help develop this "speed skill' through the
practice of sprinting mechanics and the controlled build up and maintenance of
running speed.
- Middle distance events: Conduct four to six repetitions
of form sprints as outlined above, over a distance of 120 to 200 metres at 85
to 90% of maximum speed. For recovery, just walk slowly back to your starting
point, keeping your leg muscles as loose as possible.
Speed Endurance Development
The ability to maintain submaximal, but high quality,
running speeds over distances of 150 metres or more requires the development of
speed endurance. Speed endurance training improves your ability to tolerate
increased amounts of lactic acid in your system and lessens your feelings of
fatigue as you run at faster speeds. Speed endurance development is most
important for runners who compete in events of 400 metres and longer. They can
also be used by sprinters as a form of base training. The speed endurance
component of run-play training includes the following:
- Sprint events: Carry out four to six repetitions
of 150 to 300 metre rhythm runs at about 75 to 80% of maximum speed. The focus
during these runs is on smooth running form and a quick, consistent rhythm (leg
turnover). Somewhat paradoxically, the longer distances (250 to 300 metres) are
used in the early weeks of training, and the rhythm runs get progressively
shorter (150 to 200 metres) but faster as the season progresses. Each rep is
followed by a walk back recovery of the same distance.
- Middle distance events: Complete three to six
repetitions of 300 metre rhythm runs at 800 metre race pace if you compete at
800 metres or three to six repetitions of 500 metre rhythm runs at 1500 metre
race pace if you're primarily a 1500 metre competitor. If you compete at both
distances, do half of your rhythm runs at 800-metre speed and half at 1500
metre tempo. These runs are carried out in the manner described above for
sprint competitors, but are followed by slow, jog back recoveries instead of
walks.
- Distance events: Conduct four to eight sets of 300
to 500 metre rhythm runs at about current 5k race speed. Perform the runs as
described above, along with slow jog back recoveries.
General Endurance
Upgrades General endurance or stamina is developed by
completing bouts of continuous activity at moderate intensifies, performed for
longer than three minutes. The general endurance component of run-play training
includes the following:
- Middle distance events: Carry out a cool run of
2000 to 3000 metres at around 70 to 75% of maximal heart rate. A cool run
serves as a wrap up to the main training portion of a run-play workout and
should be performed at a relaxed and easy conversational pace.
- Distance events: Try a cool run of 3000 to 5000
metres at about 70 to 75% of maximal heart rate. Don't try to run too fast. The
pace should feel fairly easy and you should feel very relaxed.
Run-Play Cool Down
For all athletes, the cool down portion of a run-play workout
involves walking and jogging for a distance of 500 to 800 metres, followed by a
short period of static stretching which especially focuses on the calves,
hamstrings, quads, and hip and buttock muscles. This concluding segment of a
run-play session should not be neglected, because it allows your body to
gradually return to a state of rest.
Run-Play Glossary
- Marches- Walking with an exaggerated knee lift, bringing
the thigh of the "swing" leg parallel to the ground as it moves forward and
upward
- Grapevine Stepping- Jogging sideways while alternating a
cross in front and cross behind step. For example, to grapevine step, you would
move your right leg to the left, crossing over the front of your left leg, then
move your left leg sideways so it is again "leading" the right leg, and then
cross your right leg behind your left leg, continuing this pattern for the
specified distance and then changing so that the left leg crosses in front of
and behind the right leg
- Strides- Repetitions performed at approximately 75% of
maximum speed. Actual distances vary depending on the training objectives but
are typically 60 to 150 metres in length
- Accelerations- Speed oriented runs that begin with a jog
at approximately 50% of maximum speed and accelerate smoothly to 90% of maximum
over a short distance. Usually about 20 to 60 metres
- Light runs- Runs performed at approximately 60% of
maximum speed over distances of 120 to 200 metres
- Horizontal bounding- Jumping from one foot to the other
repeatedly while moving forward over the ground. When performed correctly,
bounding resembles a very long running stride, with an exaggerated knee
lift
- Hopping- Jumping on one foot repeatedly while moving
forward, also known as one legged running
- Form accelerations- Accelerations, which emphasize a
powerful knee and arm drive, an upright and stable trunk position and a strong
push off on each foot strike. To complete a form acceleration, you build up to
approximately 90% of maximum speed over the first 40 to 50 metres and then
maintain this speed for about 20 to 30 additional metres
- Form sprints- Runs performed at 85 to 90% of maximum
speed over distances ranging from 60 to 200 metres, depending on the event.
Always carried out with an emphasis on proper sprint mechanics
- Rhythm runs- Runs completed at about race pace for 800
metre and 1500 metre competitors (if you run both races, half of your rhythm
runs should be at each pace) or 5k race tempo for distance runners, over
distances of 150 to 500 metres. The focus is on correct running form and the
establishment of an appropriate "rhythm" (leg turnover) for racing
- Cool runs- Continuous efforts of about 2000 to 5000
metres at a moderate, conversational intensity (talking pace) of about 70 to
75% of maximal heart rate
- Walk or jog back recoveries- Recovery periods between
runs, bounds, or hops, which involve walking or jogging the distance covered
during a repetition
Article Reference
- Reynolds W. (2003), "These workouts can boost fitness, speed, endurance and correct weaknesses - and are fun to do", Brian Mackenzie's Successful Coaching (ISSN 1745-7513), Issue 3
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Developing Killer Speed
Decrease your Forty Yard Dash by 2 seconds in 8 weeks!
Speed is the difference between an average athlete and a great athlete. By developing speed, an average athlete can become good, and a good athlete can become great. That is why speed, for any athlete in any sport, is a good investment. If you put in the time, sweat, and hard work you will see the results
Select this link for more information on "Developing Killer Speed". |
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